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(THAC0 - EnemyAC = 15 - 10 = 5) THAC0 Explained: - THAC0 defaults at 20 and is gradually lowered when levels are gained. If the goblin has 10 AC then you need only roll a 5 or better, etc. So, even if the goblin's AC was -400, if you roll a 20 you will still hit it. (The game itself usually does the rolling for you, but it still follows these mechanics) Remember that a roll of 20 will always hit. If a 15 THAC0 Fighter attacks a 0 AC goblin then you must roll 15 or greater.
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A successful hit is decided when the random roll is greater than the attacker's THAC0 - enemy AC. THAC0 is the offensive end of the roll, and AC is the defensive end of the roll. These two things are what determines when a hit (that scores damage) is made. Therefore a 0 AC is better than a 10, and a -10 is better still. AC starts with a base score of 10 and is improved by lowering the number. AC = Armor Class, roughly how difficult a figure is to hit. A roll of 1 is always a miss, and a roll of 20 is always a hit, called CRITICAL MISS and CRITICAL HIT respectively. For example, if the THAC0 is 19, a roll of 19 or higher is needed to hit an enemy with an AC of 0. Article 1: THAC0 and Armor Class (AC) - THAC0 = "To Hit Armor Class 0", of a 20 sided dice the number needed to hit an enemy with an AC of 0. In AD&D when you carry close to your limit, you will move slower, and if you go over your limit, you won't be able to move at all. Depending on how strong she is, she will be able to carry more things. Encumberance = The weight that your character is currently holding. If you had started with 20 you would get 18. If you find a +2 Sword, it improves your THAC0 by 2, which is actually a decrease in the overall THAC0 number. Why is this distinction important? Some stats are improved by decreasing their number, THAC0 for instance. Any + modifier improves a stat, any - modifier degrades a stat. +,- = Throughout AD&D there are modifiers in both the positive and negative directions. If you find a weapon that deals out 3d6 worth of Damage, then that means the weapon uses 3 six sided dice for a Damage Range of 3 to 18. The most recognized form of dice is the "D6" or the six sided die. Article ¿: Basic Concepts - Dice = Everyone knows what dice are. Multiclassing and Dual Classing Frequently Asked Questions Final Words. A complete version history can be found in the Final Words.
#Beholder 2 basics series#
This document is divided up into a series of Articles, such as the first which is "Thac0 and Armor Class (AC)". I also have a 3rd Edition D&D FAQ at GameFAQs. Why? The "basic" D&D is out of print, so there was nothing for AD&D to be "advanced" from. And in case you are curious, as of the 3rd Edition the "Advanced" in AD&D is being dropped. There are several upcoming 3rd Edition rules games - namely Neverwinter Nights and Pool of Radiance II: Ruins of Myth Drannor. 3rd Edition Note: This document works mostly for the 2nd Edition ruleset. So the purpose of this document is to explain these concepts to people who aren't familiar with the AD&D ruleset. What is THAC0? What is AC? How does magic work? Since I've done so many different AD&D games, I didn't want to duplicate information in each one, and so I have created this file. ¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿ AD&D Rules FAQ for every CRPG based on the 2nd Edition AD&D ruleset: Baldur's Gate Gateway to the Savage Frontier Baldur's Gate 2: Shadows of Amn Hillsfar Champions of Krynn Icewind Dale Curse of the Azure Bonds Menzoberranzen Dark Queen of Krynn Planescape: Torment Death Knights of Krynn Pool of Radiance Descent to Undermountain Pools of Darkness Dungeon Hack Secret of the Silver Blades Eye of the Beholder Treasures of the Savage Frontier Eye of the Beholder 2 Warriors of the Eternal Sun (Genesis) Eye of the Beholder 3 _ ¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿ SeptemVersion 4.3 Written by: Dan Simpson Email: Notes - You will find the most up to date version of this FAQ at: Having written a number of FAQs for AD&D games (Baldur's Gate, Baldur's Gate II Icewind Dale, and Planescape: Torment), I often get questions on the basics of the ruleset.
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